Floor 6
Book 5
Floor 6
Overview
Floor 6 introduces guild mechanics and restricts parties to 30 members (larger parties are automatically broken up). This fundamentally changes the social dynamics of the crawl -- alliances, territory, and politics become as important as combat.
Class specialization happens here. Every crawler picks a second-tier class that defines their role going forward. The Masquerade event on this floor is one of the most discussed sequences in the entire series.
Key mechanics
- Guild system introduced
- Party size capped at 30
- Class specialization (second-tier class choice)
- The political dynamics of the crawl shift permanently
Drop your theory here, Crawler
The AI is listening. Comments are reviewed and published periodically -- solo operation, not a sentient dungeon AI. Yet.