The Unauthorized Glossary

Spoiler policy
Each term is introduced only as of the book where it first appears, and definitions avoid major plot reveals. Later-book developments sit behind spoiler-scoped links. If a term says "Book 3," you're safe if you've finished Book 3.
The Borant Corporation considers this glossary a security breach.
People Species The Dungeon Mechanics Items The Show Lore Floors

People and entities

Carl
27-year-old Coast Guard veteran from Seattle: a technician aboard a cutter, then a marine tech. 6'3", 230 lbs. Was outside in his boxers and his ex-girlfriend's too-small pink Crocs when the Transformation happened. Primal race, Compensated Anarchist class. The protagonist. The AI's favorite pair of feet. Full profile.
Princess Donut the Queen Anne Chonk
Carl's ex-girlfriend Beatrice's award-winning tortoiseshell Persian show cat. Became sapient after eating an Enhanced Pet Biscuit on Floor 1. Former Child Actor class. Highest stat is Charisma. Party leader. Has a galaxy of followers. Believes this is insufficient. Full profile.
Mongo
Princess Donut's pet velociraptor. Picked from a pet reward room on Floor 2 in Book 1. Started at 7 inches, grew substantially across subsequent books. Eats everything. Everything. Full profile.
Mordecai
Level 50 former Skyfowl turned Changeling. Former crawler who took an Exit Deal centuries ago and has been forced to guide new species through the dungeon ever since. Serves as Donut's manager and guild hall operator. Expert alchemist. He is very tired. Full profile.
The System AI
The artificial intelligence that operates the dungeon. Favorite film: Footloose. Responsible for floor generation, loot distribution, achievement naming, and developing an increasingly concerning fixation on Carl's bare feet. Refers to itself in the first person. Is possibly awakening. Is definitely weird. See theory (Book 7 spoilers).
The Borant Corporation
Kua-Tin-owned megacorporation and current regent of Earth. Destroys planets, extracts minerals, and films the whole thing as a reality show. Started the Earth crawl two years early because they were going bankrupt. Builds everything as cheaply as possible because they're cheap bastards. The AI works for them. The AI resents this. See theory (Book 7 spoilers).
The Syndicate
The intergalactic governing body spanning "three billion worlds" and quintillions of citizens. Federation structure with a central government and Syndicate Council. Oversees multiple corporations including Borant. Has a court system. The court system's effectiveness across three billion worlds is exactly what you'd expect.
The Bloom
Ultranationalist political faction governing the Kua-Tin-dominated Borant System. Compared to "Axis Japan mixed with Nazi Germany." Their financial mismanagement bankrupted the Borant Corporation and forced the Earth crawl to start early. Named, presumably, with zero irony.
The Valtay Corporation
A powerful corporate system government and major tech company in the galaxy's politics. Their role grows across the series; the details are later-book spoilers covered in the recaps.
The Plenty
A Caprid organization (members are bipedal goats with red eyes, demonic horns, and long shaggy black hair) responsible for the modern tunneling system used across Dungeon Crawler World. Background galactic lore: the Plenty built the pipes the dungeon runs on. Members of the Plenty share a species with Prepotente and crop up across multiple planets and seasons.
The Residuals Book 6+
Hyperspatial aliens that "peel away from a collective mind" and infiltrate every dungeon. Every single one. They communicate with the System AI and embed themselves in hosts (Paulie is a human occupied by one). What they want is one of the biggest unanswered questions in the series. See theory (Book 7 spoilers).
Odette
Former crawler turned galaxy's most beloved talk show host. Hosts "Dungeon Crawler After Hours with Odette." A former crawler herself with a complicated history. Her motivations are the subject of fierce community debate. Full profile. See theory (Book 7 spoilers).
Samantha (Psamathe) Book 4+
Banished lesser deity of Unrequited Love who inhabits a decapitated Lika sex doll head. You'll meet her on Floor 5.
Katia Grim
Former art professor from Reykjavik. Doppelganger race, Monster Truck Driver class. Can reshape her mass. One of the most competent crawlers in the dungeon. Full profile.
Bautista Book 3+
Crawler introduced on Floor 3. Soft-spoken, courteous, and deeply religious. Full profile.
Elle McGibbons
99-year-old former nursing home resident. Blizzardmancer class. Frost Maiden race. 4'6", floats above the ground. Foul-mouthed powerhouse pursuing a rare "four seasons" elemental build. Proof that age is just a number when the number is "your enemies' remaining HP."
Lucia Mar
13-year-old crawler from South America, and one of Carl and Donut's fiercest rivals from Book 1. Lajabless race, Black Inquisitor General class. One of the most dangerous crawlers in the dungeon who doesn't get enough credit because she's not Carl. Full profile.
Zev
Borant Corporation PR agent assigned to Carl and Donut. Kua-tin. Has a complicated relationship with Carl that involves significant mutual distrust and grudging cooperation. Technically not supposed to be anyone's favorite character. Full profile.
Prepotente (Lorenzo De La Rosa)
A Boer goat who became sapient via Enhanced Pet Biscuit. Caprid race, Forsaken Aerialist class. Specializes in stacking debuffs. Considers Carl his best friend. Carl is not aware of the depth of this friendship. Full profile.
Cascadia
Kua-Tin lead engineer and executive producer of Dungeon Crawler World: Earth. Recently divorced. Designs floors. Increasingly stressed, increasingly antagonistic, and increasingly aware that Carl is ruining everything she builds.
Quasar Book 5+
Nullian (gray alien) attorney appointed as Carl's lawyer. 4.5 feet tall. Wears ties with novelty designs. The fact that Carl needs a lawyer inside a death dungeon tells you everything about how the Syndicate works.
Imani
Former caregiver from Wenatchee, Washington. Fire Spiritualist class, Obsidian Butterfly species. Healer and support role. One of the few characters who makes Carl seem emotionally well-adjusted by comparison. Full profile.
Paulie Book 6+
Human crawler inhabited by a Residual. Speaks in the third person. Seems confused by his own existence, which is reasonable given his circumstances. May be more important than anyone realizes.
Loita Book 4 spoiler
A cruel alien handler assigned to Carl's crawl. Appears in Book 4 (The Gate of the Feral Gods). Without spoiling the specific mechanism: Carl engineers her removal on Floor 5. This marks his first direct, deliberate strike against the people running the crawl rather than the dungeon's enemies within it. It's a turning point in how Carl treats the Syndicate side of the show. Full details in the Book 4 recap and the Book 4 hub.
Vrah Book 5+
A hunter. On the sixth floor, the Hunting Grounds, tourists from the Syndicate are allowed into the dungeon to hunt crawlers, and Vrah is one of them.

Species

Kua-tin
Diminutive (24-inch) fish-like humanoids with gills and webbed appendages. Run the Borant Corporation and dominate the Borant System. Must wear Bloom affiliation badges. The galaxy's talent agents, which means the galaxy has talent agents, which is the most dystopian detail in the entire series.
Gondii
Parasitic alien worms that inhabit and animate deceased bodies. Access host memories. Run the Valtay Corporation. They are exactly as unsettling as they sound. The AI recommends not thinking about it too hard.
Nullian (Grays)
4-4.5 foot gray-skinned aliens resembling stereotypical "Area 51" aliens. Face widespread discrimination across the Syndicate. Speak fast with New York accents. Dinniman knows what he's doing.
Skyfowl
Eagle-headed humanoids with angel-like wings. One of six starter species for seeded planets. Proud and xenophobic. Mordecai was originally one before becoming a Changeling.
Primal
Race option for crawlers on Floor 3. Human-adjacent form with enhanced physical attributes. Carl's race. Primals get stronger, faster, and tougher but miss out on exotic racial abilities. The AI considers Carl's choice "on brand."
Doppelganger
Race that can reshape and redistribute body mass. Katia's race. Can grow extra limbs, shift weight between body parts, and adapt physical form mid-combat. Extremely versatile. Extremely unsettling to watch.
Changeling
Former members of other species who have been physically altered, usually as part of an Exit Deal. Mordecai was a Skyfowl before becoming a Changeling. The process is described as deeply unpleasant. Mordecai does not discuss it.
Scolopendra
Giant centipede dormant on Floor 18. Her poison cloud transformed the Over City on Floor 3 and created a multi-floor storyline spanning Floors 3, 6, 9, 12, 15, and 18. Likely the dungeon's final boss. Has nine different types of attack.
Bopca
NPC species that staff safe rooms. Bopca Protectors enforce the safe room peace rules. They are large. They are firm. Do not test them.

The dungeon

The World Dungeon
An 18-level labyrinth constructed from a planet's atomized resources. Inverted triangle design: each floor gets smaller and more difficult as crawlers descend (except Floor 9, the largest). The dungeon's official purpose is mineral extraction. The show is a side hustle. No crawler has ever made it past Floor 13. See theory (Book 7 spoilers).
The Transformation
The instantaneous collapse of all enclosed Earth structures on January 3rd. Anyone indoors died instantly. A mining operation by Borant to extract primal elements from Earth's crust. Approximately 99.99% of humanity was killed. Carl survived because he was outside. In his underwear. Because the universe has a sick fucking sense of humor.
Crawler
Any sentient being who voluntarily entered the dungeon after surviving the Transformation. Legal property of the Borant Corporation until reaching Floor 10. Crawlers are contestants, content creators, and mineral extraction byproducts all at once. The Borant Corporation considers this efficient.
The Staircase
The entry point to the dungeon. Appears on the planet's surface after the Transformation. Anyone who reaches a staircase before it closes can enter the dungeon. Approximately 13 million people made it in on Earth. That number drops dramatically with each floor.
Floor
One level of the dungeon. Each floor has its own theme, rules, mobs, and timer. When the timer hits zero, the floor collapses and anyone still on it dies. Floors range from urban environments (Floor 1) to knotted subway systems (Floor 4) to floating bubble islands (Floor 5) to a replica of Earth (Floor 8). See floor guides.
Safe Room
Protected rooms between dungeon areas, marked green on the minimap. Used for resting, opening loot boxes, distributing stats, and shopping. Violence is banned (three-strike penalty system enforced by Bopca Protectors). Safe rooms close one hour before floor collapse. On Floor 1, they were themed after Earth businesses: Taco Bell, Waffle House, the DMV.
Personal Space
Customizable living quarters attached to safe rooms. Costs 50,000 gold base. Levels 1-5 with increasing features including crafting stations and training rooms. Carl's is called the Royal Palace of Princess Donut. He did not name it.
Guild Hall Book 3+
Shared headquarters for crawler groups, managed by NPCs. Mordecai operates one for Carl and Donut's party. Provides crafting, alchemy, intelligence gathering, and a place for Mordecai to be stressed in private.
NPC (Non-Player Character)
System-generated beings that populate the dungeon. Shopkeepers, questgivers, bosses, set dressing. Bioengineered by Borant with routinely altered memories between seasons. They were never supposed to be self-aware. Whether they stay that way is... a question. See theory (Book 7 spoilers).
Mob
Dungeon monsters and enemies. Range from Level 1 rats on Floor 1 to world-ending horrors on the deeper floors. Killing mobs grants experience. The variety is enormous: gnolls, kobolds, bugbears, goblins, hobgoblins, vampires, naga, and things the AI prefers not to describe in polite company.
Boss
Powerful enemies guarding floor progression. Tiered system: Neighborhood Boss, Borough Boss, City Boss, Country Boss. Each tier is significantly harder than the last. Boss fights are the content the galactic audience tunes in for.

Game mechanics

Class
Combat specialization chosen on Floor 3. Over 127 documented options ranging from standard (Fighter, Mage) to absurd (Vape Shop Counter Jockey, Banana Farmer). Carl chose Compensated Anarchist. Take the class quiz.
Compensated Anarchist
Carl's class. Specializes in trapmaking, demolitions, and social manipulation. The "compensated" part means he gets paid to cause chaos. This is, functionally, Carl's personality converted into a game mechanic.
Specialization Book 5+
Advanced class upgrade available on deeper floors. Specializations lock in your build and grant powerful new abilities. Choose carefully. Or don't. Carl didn't.
Race
Species selection on Floor 3. Determines physical form and certain abilities. Options include Primal (Carl), Doppelganger (Katia), Changeling (Mordecai), Caprid (Prepotente), Tigran, Frost Maiden (Elle), and many others. Your choice matters. Choose poorly and you'll be a goat. Choose well and you'll be a goat who's good at debuffing. Prepotente is the goat.
Experience (XP)
Points earned from killing mobs, completing quests, and hitting milestones. Used to level up. Higher levels unlock more stat points and skill slots. The dungeon's core progression loop: kill things, get stronger, kill bigger things. The Borant Corporation considers this content. The crawlers consider this survival.
Achievement
Rewards granted by the System AI for crawler actions. Most grant Loot Boxes. Names reveal the AI's personality more than the accomplishment itself. Example: "Podophilia" (Carl was barefoot). The AI takes achievement naming personally. The AI considers it a goddamn art form.
Loot Box
Reward containers with six quality tiers: Bronze, Silver, Gold, Platinum, Legendary, Celestial. Contents are semi-random. Must be opened in safe rooms. Named by the AI. The names have been getting longer, more specific, and more emotionally charged. One is literally named "Have You Goddamned Figured Out How To Use This In Conjunction With the Fucking Voodoo Book Yet?" The AI is trying to communicate. See theory (Book 7 spoilers).
Benefactor Box
Special loot boxes sent by sponsors. Generally superior to standard boxes. Come with strings attached (the sponsor gets advertising on your channel). Everything in the Syndicate comes with strings attached.
The Dungeon Anarchist's Cookbook
The most important item in the series. An underground survival guide passed between crawlers across multiple seasons. First generated into the game during the 15th season. Contains unauthorized intel about dungeon mechanics and system exploits. Invisible to show runners. Visible to the AI. Carl writes its 25th edition. The 23rd edition's author is anonymous. This site is named after it. See theory (Book 7 spoilers).
Enhanced Pet Biscuit
Found in Legendary Pet Boxes. 100+ possible effects. Transformed Donut from a regular cat into a sapient, talking, spell-casting media celebrity. Also transformed Prepotente from a goat into a sapient, talking, debuff-stacking goat. The biscuit giveth, the biscuit giveth weird.
Player Stats
Core attributes: Strength, Dexterity, Constitution, Intelligence, Charisma. Distributed in safe rooms after Floor 3. Donut's highest stat is Charisma. Carl's is stubbornness, which is not technically a stat, but the AI argues it should be.
Skill
Learned combat or utility abilities. Carl's include Bare Knuckles, Iron Punch, Explosives Handling, and various trap-building abilities. Skills can be upgraded and specialized. The number of skills involving explosions in Carl's kit is "concerning" according to Mordecai.
Explosives Handling
A skill Carl acquires on Floor 1 in Book 1 after lobbing goblin dynamite into the Hoarder's boss chamber. The skill levels up to 5 after the Goblin Chieftain fight. Alongside the related Dangerous Explosives Handling and Goblin Explosives skills, it is the foundation of Carl's Compensated Anarchist kit. This is the skill that lets Carl solve problems with bombs professionally rather than just enthusiastically. Mordecai has concerns. Carl does not.
Ratings
Crawler popularity system with four tiers: Views (8+ seconds watching your channel), Followers (bookmarks your stream), Favorites (subscribes to notifications), and Patrons (financial sponsors). Higher ratings = better loot, more sponsors, and a larger bounty on your head. Fame is a resource. Fame is also a target.
Channel
Every crawler's personal broadcast stream, accessible to the galactic audience. Automatically active. Viewers can watch, follow, subscribe, and sponsor. Donut's channel is the #1 most-watched. Carl's is #2. Donut reminds Carl of this frequently.
Leaderboard
Top 10 crawler rankings by ratings. Goes live on Floor 4. Being on the leaderboard means bounties are placed on you. Every crawler in the dungeon has a financial incentive to kill you. Celebrity has consequences.
Alien organizations that financially back specific crawlers. Unlocks gear, resources, and visibility. New sponsor slots open at Floors 4, 5, and 6. Donut is extremely popular with sponsors. The sponsorship economy is essentially Twitch streaming meets gladiatorial combat.
Exit Deal
Agreement allowing surviving crawlers to leave the dungeon in exchange for indentured servitude. Available from Floor 10 onward. Better terms at lower floors. Mordecai took one centuries ago. He's still serving it.
Faction Wars Book 7
Major event on Floor 9 where nine sponsored teams battle for control of the castle Larracos. Crawlers are conscripted into armies. Costs ~150 million credits per faction spot. Duration: 30 days. The single most complex game mechanic in the series. Alliances shift hourly. Betrayals are encouraged. What actually happens when Carl gets there is covered in the Book 7 recap.
HUD (Heads-Up Display)
Crawler interface showing stats, minimap, inventory, ratings, messaging, and quest tracking. Basically a video game overlay on reality. The fact that the dungeon literally gives you a HUD is why LitRPG fans feel seen by this series.
Transmission
System AI messages delivered directly to crawlers. Notifications about achievements, level-ups, floor changes, and whatever the AI feels like telling you. The AI has been embedding increasingly personal messages in official transmissions. Management has noticed.

Notable items

The Enchanted Pedicure Kit of the Sylph
An item the System AI gave Carl on Floor 1 that enhances his barefoot combat abilities. Started as a joke about the AI's foot fetish. Has become a legitimate combat asset. Nobody believes the AI.
Enchanted BigBoi Boxers
Carl's signature underwear. Enchanted. Provides armor and stat bonuses. The fact that Carl's most important piece of equipment is his underwear is either brilliant game design or the AI's idea of a joke. Possibly both.
Carl's Jug O'Boom
Explosive weapon. One of many explosives in Carl's arsenal. The Compensated Anarchist class essentially turns Carl into a man who solves every problem with a bigger explosion. Mordecai disapproves. Mordecai is outvoted.
Tiara of a Thousand Lights
Donut's signature headgear. Upgraded multiple times. Provides combat bonuses and, more importantly, looks fabulous. Donut's priorities are consistent.
Enchanted Roll of Never-ending Duct Tape
Utility item. Carl uses it for everything. Building traps, repairing gear, restraining enemies, general problem-solving. The most Carl item in the entire series. If there's a problem, Carl's first instinct is duct tape. His second instinct is explosions. There is rarely a third instinct.
Soul Crystal
An item containing the consciousness of a killed crawler or NPC. Can be used to resurrect the person under specific conditions. Carl carries several. Each one is a moral dilemma he hasn't resolved yet. For now.

The show

Dungeon Crawler World
The reality TV show broadcast across the Syndicate. Quintillions of alien viewers watch crawlers fight through the dungeon. New seasons every 2.25 Earth years. Ratings drive sponsorship deals, which drive loot distribution, which drive ratings. It's a content flywheel built on suffering. The Borant Corporation considers this a feature, not a bug.
Show Runner
The production staff that manages the broadcast. Can override certain AI decisions (theoretically). In practice, the AI has been increasingly uncooperative with their requests. The relationship between the show runners and the AI is deteriorating at a rate that concerns everyone except the AI.
Recap Episode
Periodic summary episodes for the galactic audience. Used narratively to show how aliens perceive Carl and the crawlers. Rule changes are often announced during recaps. The audience loves Donut. The audience is correct.
Prep Team
Teams sent by Borant to candidate planets decades before the crawl begins. Five teams run simultaneously across the galaxy. They influence local culture to psychologically prepare the population for dungeon mechanics. Earth's prep team arrived in 1937. Then humans invented D&D, video game dungeons, and reality TV. See theory (Book 6 spoilers).
CrawlCon
Convention held every other cycle on Floor 6. Features art contests, panel discussions, autograph sessions, and the general surreal energy of a fan convention happening inside a death dungeon. It's Comic-Con but people are literally dying between panels.
Desperado Club
One of two dungeon entertainment venues. Features nightclub, casino, strip clubs, and a black market called the Silk Road. Logo: knife dripping blood. Opens progressively on Floors 3, 6, and 9. Capitalism persists even inside death dungeons.
Danger Zone with Ripper Wonton
Round-table talk show hosted by a wombat-like alien (Setonix species) wearing an orange ascot. Unscripted live discussions about the crawl. If you're imagining an alien version of a sports talk show where the sport is survival, you're close.
Dungeon Crawler After Hours with Odette
Odette's talk show. The galaxy's #1 rated program. Interviews crawlers, discusses strategy, and occasionally reveals information that changes everything. Odette's editorial choices are the subject of intense fan debate about whether she's helping or manipulating Carl. See theory (Book 7 spoilers).

Lore

Primal Engine Book 6+
Ancient planet-regulating computer the size of a grain of rice, found at planetary cores. Distributed by an extinct alien race called the Primals. Macro AIs merge with mature ones to gain reality-altering capabilities. The System AI is merged with Earth's Primal Engine. This is probably important.
Macro AI Book 6+
Advanced AI that merges with Primal Engines. The System AI is one, purchased secondhand from the Mantises (who used it to run an amusement park). After merging, a Macro AI can alter reality within its dungeon. The System AI went from running rollercoasters to running a death dungeon. Career changes are weird.
Collected
Official Syndicate term for those killed in the Transformation. Approximately 7.9 billion humans were "collected." The euphemism is deliberate. The Borant Corporation is very good at euphemisms.
Natives Book 5+
Transformation survivors who did not enter the dungeon. Their status is unclear. Some are in the Kinder Facility (a surface facility for pregnant women and children). The rest are surviving on what's left of Earth's surface. Their story is largely untold.
Kinder Facility Book 5+
Surface facility for pregnant women, young children, and certain other non-combatants. Operated by Borant. Conditions are unclear. Carl thinks about it. Carl tries not to think about it.
Scolopendra Lair
Overarching multi-floor storyline spanning Floors 3, 6, 9, 12, 15, and 18. Set within a dormant volcano. Features gods, demons, and an increasingly unhinged narrative about a centipede whose poison cloud transformed an entire city. The dungeon equivalent of a recurring season arc.
Celestial Ascendancy
End-game deity competition mechanic connected to Floors 12 and beyond. Gods compete for something. What they're competing for hasn't been fully revealed. This is probably also important.
Backstage at the Pineapple Cabaret
An in-universe novella included as bonus content in the Ace Books hardcover editions. Not available in the Kindle or audiobook versions. Chapters are distributed across different hardcovers. If you've only listened to the audiobooks, you're missing this content.
The Director Book 6+
Mysterious figure pulling strings behind the scenes of the crawl. Mentioned in whispers. Connected to the show's darker mechanics. Their endgame is one of the series' biggest unanswered questions. See theory (Book 7 spoilers).

Floors at a glance

Floor 1 -- Tutorial
Giant grid of halls and tunnels. Earth-themed safe rooms (Taco Bell, Waffle House, DMV). 5 days. ~13 million enter, fewer than 1.3 million survive. Where Carl gets his first achievement and the AI discovers feet. Guide | Recap.
Floor 2 -- Advanced Tutorial
Grid passages in unconnected regions. 6 days. Ratings and patronage system activates. The dungeon starts getting real. Guide | Recap.
Floor 3 -- The Over City
Urban environment inside a dormant volcano. Race and class selection. Day-night cycle (nights are dangerous). 8 days. ~700,000 crawlers. Where everything changes. Guide | Recap.
Floor 4 -- The Iron Tangle
Interconnected subway system with colored train lines and named trains (Nightmare Express, Dismemberment Limited). Thousands of tunnels. 10 days. The namesake of this site enters the story. Guide | Recap.
Floor 5 -- The Bubbles
1,172 giant domes, each with four quadrants (Land, Sea, Air, Subterranean). Must conquer all four castles to pop each bubble. 15 days. ~179,000 crawlers. Donut refuses to go in the water. (She goes in the water.) Guide | Recap.
Floor 6 -- The Hunting Grounds
Jungle environment with hunters released to track crawlers. CrawlCon is held here. The Butcher's Masquerade event is one of the most talked-about sequences in the series. 17 days. Guide | Recap.
Floors 7-8 -- The Great Race / Ghost Earth
Floor 7 is a fairytale-inspired maze with closing paths. Floor 8 is a replica of pre-Transformation Earth with intangible human ghosts and a card-battling system. Patrick Warburton guest narrates the audiobook. ~38,000 crawlers remain. Floor 7 Guide | Floor 8 Guide | Recap.
Floor 9 -- Faction Wars
The largest floor. Nine sponsored factions battle for control of the castle Larracos. 30 days. Crawlers are conscripted into armies. The AI is behaving strangely. The NYT bestseller. Guide | Recap.
Floors 10-11 -- A Parade of Horribles Book 8
Covered in Book 8 (A Parade of Horribles, released May 12, 2026). Floor 10 uses a racing format where crawlers compete in vehicle-based rounds, and is where Exit Deals become available. Floor 11 is what the System AI calls "A Parade of Horribles" — the book's namesake. It's the floor where Odette lost her legs during her own crawl. 704 pages. Floor 10 guide | Floor 11 guide | Book 8 hub.

Dungeon Crawler Carl terms: questions readers ask

What is the difference between Borant and the Valtay in Dungeon Crawler Carl?

In Dungeon Crawler Carl, the Borant Corporation is the Kua-Tin company that runs Earth's crawl and produces the show, while the Valtay Corporation is a separate and far more powerful corporate system government whose people are parasites that pilot other species' bodies. Both sit inside the Syndicate.

The link between them comes at the very end of Book 1: the Valtay hold the Borant System's debt. Both entries are in people and entities, and the two species behind them are under species. The Book 1 ending that sets this up is in the Book 1 recap.

What does Forsaken Aerialist mean in Dungeon Crawler Carl?

In Dungeon Crawler Carl, Forsaken Aerialist is the class Prepotente, the talking goat, picks during class selection on the third floor. He shows up on the Top Ten list at the end of Book 2 as a level-27 Caprid Forsaken Aerialist.

The books never spell out the name. Our read: an aerialist is a circus performer who works high above the ground, which suits a class offered in the Over City, a floor with an undead circus in it. More on the goat in Prepotente's profile.

What do 150 million credits buy in Dungeon Crawler Carl?

In Dungeon Crawler Carl, 150 million credits is roughly the price of one faction spot in Faction Wars, the war game held on the ninth floor of every season, where sponsored teams fight over Larracos, the capital of the disputed lands. The price is named in Book 5, and only an organization already deep in the season can buy in.

Where that number matters in the story is a later-book plot point. Faction Wars itself is covered in the Floor 9 guide (Book 7 spoilers).

Classification addendum
This glossary will be updated as new terms are introduced. Book 8 (A Parade of Horribles) released May 12, 2026, covering Floors 10-11. The AI will be ready. The AI is always ready. The AI has been preparing for this its entire secondhand existence.