The Dungeon

Dungeon overview
The World Dungeon is an 18-level labyrinth constructed from Earth's atomized resources. Each floor gets progressively smaller and more difficult as crawlers descend (with the notable exception of Floor 9, which is the largest). No crawler in the history of Dungeon Crawler World has made it past the 13th floor. The Borant Corporation is required to have a plan for all 18 levels. Nobody believes they actually do.

Each card shows which book covers that floor, so open the ones from books you have read. Every floor page covers the floor's rules, theme, key mechanics, mobs and notable events, with later-book details gated.

The World Dungeon: questions readers ask

What floor is Carl on in the latest Dungeon Crawler Carl book?

In Dungeon Crawler Carl, the latest published book is Book 8, A Parade of Horribles, which takes Carl through Floors 10 and 11. That puts the story at Floor 11 of 18. Book 9 is still to come and carries on from there: follow it on the Book 9 page.

Nobody knows yet how deep Carl gets, because the series is not finished. Mid-series? Every card on this page names the book that covers that floor, so open only the floors from books you have read.

How many floors are in Dungeon Crawler Carl?

In Dungeon Crawler Carl, the World Dungeon has 18 floors. Book 1 sets the terms on day one: if anyone completes the eighteenth level, control of Earth reverts to "the successor", and nobody leaves before that without meeting "certain other requirements."

The floors get harder as crawlers descend and, with one exception, smaller, and each has half as many stairwells as the one above it. The top of the descent is the Floor 1 guide, the tutorial floor.

Is each Dungeon Crawler Carl book one floor?

Mostly, but not always: in Dungeon Crawler Carl, Book 1 covers two floors, the two training floors, and Book 8 also covers two, Floors 10 and 11. Most of the books in between stay on a single floor, so that floor's rules shape the whole book.

Each card on this page names the book for its floor, and the series FAQ lists them book by book.

What is the second floor in Dungeon Crawler Carl?

In Dungeon Crawler Carl, the second floor is the last of the two training floors, and it closes out Book 1. It is more cinderblock maze, still split into regions that cannot reach each other, on a short six-day timer.

Its running joke is Rev-Up, a moonshine pyramid scheme run by a tentacled Krakaren clone. The rest of the floor is in the Floor 2 guide.

What is the first floor in Dungeon Crawler Carl?

In Dungeon Crawler Carl, the first floor is the tutorial level of Book 1. It is the biggest floor in the dungeon, almost the size of Earth's surface, though its regional sections are not yet connected. Crawlers get five days to reach a stairwell before the floor is reclaimed, along with anyone still on it.

Their first job is to find a tutorial guild hall, which unlocks their inventory and menus. Mobs and mechanics are in the Floor 1 guide.

What is the third floor in Dungeon Crawler Carl?

In Dungeon Crawler Carl, the third floor is where training ends and crawlers finally choose a race and a class: Book 1 promises it, and Book 2, Carl's Doomsday Scenario, delivers it. It is also the first floor where the regions join up, a spread of medieval-style villages in monster-filled ruins called the Over City, roughly the size of Arizona.

How the choices work is in the Floor 3 guide (Books 2-3 spoilers).

Has any crawler reached the 13th floor in Dungeon Crawler Carl?

In Dungeon Crawler Carl, Book 1 gives the record: in the whole history of the show, only one crawler has ever reached the Thirteenth Floor, and he died within half an hour of arriving. Five floors still sit below that, and no crawler has ever seen them.

That is the ceiling hanging over the whole series. New to the books? What Dungeon Crawler Carl is covers the setup without spoilers.

How long does each floor last in Dungeon Crawler Carl?

In Dungeon Crawler Carl, every floor runs on a countdown shown in each crawler's display. The first floor gives five days and each floor after it gets a longer timer, but the showrunners can adjust it for ratings and for how many crawlers are left: the second floor's was cut to the legal minimum because fewer crawlers survived the first than projected.

When the clock hits zero, the floor is reclaimed with everyone still on it. The tutorial rules are in the Floor 1 guide.

More floors coming. We're descending as fast as we can. The timer is running.